<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DeepFall Devlog - itch.io</title><link>https://muzzledhawk.itch.io/deepfall</link><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1533162/final-devlog-documentation</guid><title>Final Devlog + Documentation</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1533162/final-devlog-documentation</link><pubDate>Tue, 26 May 2026 23:46:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>DeepFall Development Yes, you are not imagining it, my current game is very different from my original game concept, Lumen &amp; Umbra . The original vision for Lumen &amp; Umbra was a single-player game feat...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1533158/week-12-another-level</guid><title>Week 12 - Another Level</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1533158/week-12-another-level</link><pubDate>Mon, 25 May 2026 03:04:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>During week 12, I created another level that introduced a new obstacle: balancing platforms positioned above spikes. While the mechanic is fairly simple, the player can still slip off if they stay too...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1523804/next-level-feed-back-week-11</guid><title>Next Level + Feed Back - Week 11</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1523804/next-level-feed-back-week-11</link><pubDate>Fri, 15 May 2026 02:38:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 11 was mainly focused on creating another level for Deep Fall . I introduced moving platforms into the level design. After completing the tutorial level and entering the portal, the player exits...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1520290/graphics-week-10</guid><title>Graphics - Week 10</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1520290/graphics-week-10</link><pubDate>Mon, 11 May 2026 02:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I focused on refining the overall theme I want for my platformer game, which I’ve now renamed “Deep Fall.” I created a a main menu, which currently includes only a background and a &quot; P...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1515271/changing-game-idea-week-9</guid><title>Changing Game Idea - Week 9</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1515271/changing-game-idea-week-9</link><pubDate>Wed, 06 May 2026 00:40:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 9 (Late Post) – Developing Lumen &amp; Umbra This week I found it hard to visualise my game idea fully coming together. I kept running into questions that slowed my progress. One challenge was gett...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1498172/player-movement-week-8</guid><title>Player Movement 🦾 - Week 8</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1498172/player-movement-week-8</link><pubDate>Fri, 24 Apr 2026 08:38:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Lumen Movement I&#039;ve been weighing up which direction to take with my player movement, as it needs to align with the overall game design and support the character-switching mechanics. During this time,...</p>]]></description></item><item><guid>https://muzzledhawk.itch.io/deepfall/devlog/1490920/game-concept</guid><title>Game Concept</title><link>https://muzzledhawk.itch.io/deepfall/devlog/1490920/game-concept</link><pubDate>Fri, 17 Apr 2026 01:39:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzMyNjAxLnBuZw==/400x224%23c/s%2FqSyc.png"/><p>(Image created by ChatGPT ) Lumen &amp; Umbra (which means light and shadow in Latin) is a 2D puzzle-platformer where players switch between a light form and a shadow form, each interacting with different...</p>]]></description></item></channel></rss>